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Augmented Reality (AR) technologies present an exciting new medium for human-robot interactions, enabling new opportunities for both implicit and explicit human-robot communication. For example, these technologies enable physically-limited robots to execute non-verbal interaction patterns such as deictic gestures despite lacking the physical morphology necessary to do so. However, a wealth of HRI research has demonstrated real benefits to physical embodiment (compared to, e.g., virtual robots on screens), suggesting AR augmentation of virtual robot parts could face challenges.In this work, we present empirical evidence comparing the use of virtual (AR) and physical arms to perform deictic gestures that identify virtual or physical referents. Our subjective and objective results demonstrate the success of mixed reality deictic gestures in overcoming these potential limitations, and their successful use regardless of differences in physicality between gesture and referent. These results help to motivate the further deployment of mixed reality robotic systems and provide nuanced insight into the role of mixed-reality technologies in HRI contexts.more » « less
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Han, Zhao; Phan, Albert; Castro, Amia; Sandoval Garza, Fernando; Williams, Tom (, International Workshop on Virtual, Augmented, and Mixed Reality for Human-Robot Interaction)Augmented Reality (AR) or Mixed Reality (MR) enables innovative interactions by overlaying virtual imagery over the physical world. For roboticists, this creates new opportunities to apply proven non-verbal interaction patterns, like gesture, to physically-limited robots. However, a wealth of HRI research has demonstrated that there are real benefits to physical embodiment (compared, e.g., to virtual robots displayed on screens). This suggests that AR augmentation of virtual robot parts could lead to similar challenges. In this work, we present the design of an experiment to objectively and subjectively compare the use of AR and physical arms for deictic gesture, in AR and physical task environments. Our future results will inform robot designers choosing between the use of physical and virtual arms, and provide new nuanced understanding of the use of mixed-reality technologies in HRI contexts. Index Tmore » « less
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